Katie
Cato Would Be Proud
We need bigger datas.
Posts: 625
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Post by Katie on May 27, 2014 15:48:52 GMT
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Jul 15, 2014 12:03:14 GMT
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Post by kaustic on Jul 15, 2014 12:03:14 GMT
Well thay didn't work very well. Not so much wraiths as Gasper the friedly ghosts ! You would thing they were scared of the dark or something.
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Jul 16, 2014 18:52:41 GMT
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Post by kaustic on Jul 16, 2014 18:52:41 GMT
Thinking about how I could have done that better. (Cant see how it could have been worse !)
I could have but some of the wraiths in the building to shoot out of, so they would be in hard cover at least. Leaving some outside to harrass the stunties by the shaken effect. Then swap over to reload. Cant remember how the banshee special attack worked.
Keep the zombies well back to try to get some shots in but even the very expensive +15 % did me no good on the night, and that was at a fairly close range.
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Katie
Cato Would Be Proud
We need bigger datas.
Posts: 625
|
Post by Katie on Jul 17, 2014 7:34:38 GMT
The banshee attack scares someone. There's no cover bonus for it, remember....
Personally I'd have swapped the units over and used the wraiths to shoot at the elves; remembering that they can load while incorporeal and the elves are fighty, not shooty. So the wraiths can simply run around them, popping up and shooting; the elves can only just move as fast and any terrain will slow them down. So the wraiths stay way out of melee and just put rounds into elves until mostly dead. Notably, while shaken doesn't affect steady, wounds affect remove shaken tests, so once the elves take hits, it's fairly easy for them to stay shaken.
Or you can be REALLY aggressive. All six shooty wraiths appear right next to the elf leader (one action). fire four pistols at the leader, leader dead, all other elves shaken. Four muskets at nearby elves; probably get another couple. It's now 8 on 5 and elves start the next turn trying to make unshake tests with their leader gone.
The dwarves are militia and low fighting -- even less than the zombies. So the only problem is getting outnumbered, but even that doesn't bring them quite to parity (the zombies are melee 2 or so, the dwarves are 0 or -1.) And remember their shooting is terrible as well (especially when I realised that like the undead, they don't get aimed bonuses). The only thing they have going for them is numbers. TBH, with a dwarf move of 16, you could have stood outside their effective musket range and had the wraiths just shoot at them all night and not bother ghosting. They're never going to get caught when they can move more than twice as fast...
I can't remember the exact rule but it's something like if you kill a militia/guerrilla character then everyone nearby takes a shaken. So once you kill a couple of the front row dwarves, the rest get bogged down.
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Aug 26, 2014 17:31:04 GMT
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Post by kaustic on Aug 26, 2014 17:31:04 GMT
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