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Post by kaustic on Apr 26, 2019 7:35:40 GMT
Special bone breaker arrows and explosive/warp stone musket balls maybe!
I can see the rational to the damage round up not applying to ranged attacks, as a skellies are mostly made of gaps. Would this all apply to power bolt spell or units with Venomous option ? Is there an official rulling on this ?
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Post by kaustic on Apr 26, 2019 8:50:03 GMT
Something else that we missed is that a unit that fails its wild charge only tries to activate once and can not recieve an ordered activation.
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Katie
Cato Would Be Proud
We need bigger datas.
Posts: 625
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Post by Katie on Apr 26, 2019 9:57:48 GMT
Power bolts are just "Shoot" actions so would presumably not be rounded up and venomous shooting wouldn't either.
Re Wild Charge -- that's something I missed in Lion Rampant as well... Really must read these rules properly.
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Post by kaustic on Apr 26, 2019 11:52:53 GMT
But is says venemous affects attack dice, so does that mean you can't have poison/explosive arrows? Hmmm
I think this calls for a rematch ! Maybe that was a diversionary feint.
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Katie
Cato Would Be Proud
We need bigger datas.
Posts: 625
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Post by Katie on Apr 27, 2019 8:45:29 GMT
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Post by kaustic on Apr 27, 2019 12:01:59 GMT
Good luck with your 10 nodes, I always find a squirt of WD40 the day before works wonders.
Anyway , found something else we did not get quite right. Your flying creature retreats it's full movement rather than just 3" after combat. Maybe even on the table edge.
I think this might have been to my marginal advantage. Though it would have taken extra turns to eradicate your force I could concentrate more on the other units and move up to the house sooner.
For such a slim set of rules it's got it's subtleties.
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Post by rflowings on Apr 29, 2019 5:37:27 GMT
I won't be in tonight either I'm afraid. Local elections keeping me busy but they'll be done on Thursday.
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Katie
Cato Would Be Proud
We need bigger datas.
Posts: 625
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Post by Katie on Apr 30, 2019 20:53:10 GMT
Busy in small gaps, wrote this: docs.google.com/document/d/1ij0_oD9VGXOehYGkmCDDs0YTV1kKKefFoy69xPBgqNw/editThese are all the Lion Rampant, Dragon Rampant and Pikeman's Lament units along with all the overlaps. Turns out many of the units are the same or (with a buff/nerf) can become the same. For example, "Aggressive Commanded Shot" == "Elite Foot" == "Men-at-Arms". Some of them are potentially useful variants -- "Horde"/"Serfs" are similar to "Clubmen", but the latter are less fighty but have a short ranged attack. "Light Riders", "Mounted Yeomen" and "Dragoons" are all the same stats but the PL "Gallopers" don't have an equivalent in LR/DR -- but they could represent, for example, Mounted Samurai Archers. "Clansmen" are the only oddity -- cheaper than "Bellicose Foot" and with a movement buff, but with no nerfs. This might be down to more units in PL being shooty ones.
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