|
Post by listy on Oct 12, 2021 17:06:16 GMT
Right, Dan's asked me to re-write the rules for a potential re-opening next Monday.
However, at current I have about 40 things all happening at once, and so I'll not be able to tackle this problem until next Monday (if then). Thus could I ask that someone take over the rule drafting please?
|
|
|
Post by listy on Sept 28, 2021 4:36:24 GMT
Hi chaps, after a conflab at this evening's session it looks like our options for a Spirit of the Century thriller filler are: Monday 11th October Monday 18th October Anyone have a preference for dates? Anyone going to miss out if we do one of these? Well I can't make the 18th.
|
|
|
Post by listy on Sept 22, 2021 5:59:10 GMT
Neither Friday nor Sunday are an option for myself - so I may just skip out of SOtC and take the time to prep for a return to RPGs at the club (while I want a graded return I so hope that we could be near, if not totally, normal before Xmas - with the delta peaking declining nicely I don't think thats too hopeful) Actually the Trek tokens are not a huge issue even online. I'd just have to record how many people had - but it is something people then need to keep asking about rather than seeing the stack in front of them. That sort of thing appeared a bit with 4E DnD and that era of games (3rd ed WFRP as well) and its one thing some people don't like in RPGs so thats why I need to work a system where its minimally noticed to avoid irritating those people. Thought occurs: the side room has its own fire escape. Is that sufficient for ventilation?
|
|
|
Post by listy on Sept 18, 2021 15:50:05 GMT
From responses on here, it seems we're veering towards Star Trek, either ToS or Enterprise?
|
|
|
Post by listy on Sept 14, 2021 8:10:55 GMT
Weirdly, no one is reviewing it, when compared to the previous book.
|
|
|
Post by listy on Sept 13, 2021 18:18:17 GMT
Right, to get us moving forward, I think the best bit is to get the rules we can all agree on?
1: If you're ill, or develop any of the symptoms while at the club, or awaiting a test stay away. 2: Ventilation, all doors and windows to be opened. Be warned, winter is coming: dress appropriately. 3: frequent hand cleaning (Set an alarm clock for every hour? Half-hour?). 4: Masks while moving about the room. Other than that PPE to be personnel choice.
Points to consider:
Social distancing, table hopping etc. The problem here is of course it can kill the social element, and how much good is it going to do to stay 2m apart, if we then all bang heads together round a board game afterwards. Equally, putting the smaller rooms out of commission means that the RPG group is dead, unless we continue online. That in turn effects viability of the club for the night when the RPG group runs, and we get into closing odd days which will cause confusion. The counter argument is of course, social distance and then go to your games, and after that, how much table hopping do we do? Usually table top wargamers get a single game in. The only bubble mixing is after the main board game is over, and we start on a secondary short game. Equally, if you're moving to another table it should be easy to maintain your distance while talking to the other person you want to chat too (but not play with).
|
|
|
Post by listy on Sept 13, 2021 14:08:22 GMT
|
|
|
Post by listy on Sept 13, 2021 13:13:22 GMT
Timf may I post the rules you supplied, so others may see them?
|
|
|
Post by listy on Sept 12, 2021 8:21:25 GMT
The bottom line for me right now is are we opening tomorrow Y or N? Oh I forgot to get the sanitising stuff from Simon on Friday as I'd had a very long week and didn't even remember until Saturday tbh. In light of Tim's comments, I would venture we're a bit of a way from a consensus, so keep it online for now?
|
|
|
Post by listy on Sept 11, 2021 16:39:04 GMT
If we have to jump though countless hoops just for the sake of gaming in person then what's the point? We could take a board game whack it down on a table at a local pub and barely have to jump through any hoops at all if any, yet if we go to the club we have to act it's lockdown 1.0 again was the original rules suggestion. Stay on your own table, don't interact with others etc. At this point the only point of gaming in person as opposed to online is interaction in person with everyone. If the club stays in hyper lockdown then I don't see the point in reopening at all until we can game just like we used to. Or at the very least with the bare minimum of relevant restrictions. This was my view as well. I'm aware of the hierarchy of control measures (albeit the one I'm familiar with comes from a different government body, HSE, not the scary ones Tim plays with). That's why I put the PPE one as personal choice. All the government guidance seems to boil down to 'do as you will, just try to wash your hands more often, keep an area well ventilated, and use as much PPE as you want'. There is one we can add, which seems common in all Guidance from the government, which Tim included and I didn't. That's the maximum ventilation. My thinking for that was, it's fine now, but do you still want the rules to mandate every window and door open in 1-2 months time? That was why I didn't include it.
|
|
|
Post by listy on Sept 10, 2021 18:02:59 GMT
Right, as we have a couple of days here are our prototype rules. Myself, Dan and Chris (Hat) have discussed these and we think they'll work. However, as we have a couple of days before we need to enact them, we've got a bit of time for discussion.: docs.google.com/document/d/11GAR5T-2Xn-RwH-mFcHyhYPd6UqteTe6EtpR1nJTiuY/edit?usp=sharingThe main point of contention between the three of us was the mandatory vaccine rule. So please share your thoughts.
|
|
|
Post by listy on Sept 4, 2021 9:25:21 GMT
A thought on ST Captain mechanics.
Instead of having the rotating captains chair why not have the players as the captains muses (for want of a better description). Each time the captain is faced with a decision, we the players make vote (maybe in secret) as to course of action. Then the captain can issue fairly open ended orders which will achieve that end. Tim can also play the captain in line with that decision as he sees fit, and can massage events into the most dramatic TPK... err... I mean events and story line.
|
|
|
Post by listy on Sept 4, 2021 9:04:08 GMT
Also when it comes to period - it helps if I know something about the era and the background. TNG I am a little weak on and the Dominion War I really know nearly nothing about. Thats a problem when DMing. One problem in WFRP and the 40K RPGs was when vast quantities of background information characters had no way of knowing got spilled, significantly altering the campaign flow. I did get comments from players as well. There are three ways of dealing with that - playing games where I know more (unlikely for Trek), running games where the information simply isnt known as canon laid nothing down (for Trek that means TOS and Enterprise) or I simply change the details from canon (swap friends and enemies, change tech). The latter is the most effective in terms of allowing for the same surprise/work it out scenario but that jars the game feel and its usually obvious when it has happened..... That'll be me then... In which case I can only apologise. It would seem that Enterprise is the best option here then, as it's a place where we really do not know anything, we're on our own without massive amounts of support, and we're the plucky underdogs. Meeting a KDF battlecruiser in enterprise is a very different kettle of fish than meeting the same in TNG. I'll say go for Enterprise. Still hesitant on the Captain mechanics though.
|
|
|
Post by listy on Aug 15, 2021 9:50:13 GMT
But ST:Ent has you banging the rocks together technologically speaking, thus you don't get as much technobabble. I'd say there's more scope there than there is in any others. Plus they haven't learned the trick of '...routing X through the deflector dish...'. I'm also not sure about the rotating captaincy mechanic. It does have that but again if I remember correctly Tim said the TNG setting is set just after the Enterprise D was destroyed at Veridian III and the Federation had just made disastrous first contact with the Dominion which starts the period of cold War with the Dominion before all out war in about 2 years time. So a very interesting period to play with. Hands up who heard a whistling sound there? At least Enterprise was a better program, and we'd all be that ignorant of galactic events. Plus, as I know full well you'll play a Vulcan, you can be an Evil one.
|
|
|
Post by listy on Aug 15, 2021 7:27:01 GMT
TNG era ftw. Has by far the most scope imo. But ST:Ent has you banging the rocks together technologically speaking, thus you don't get as much technobabble. I'd say there's more scope there than there is in any others. Plus they haven't learned the trick of '...routing X through the deflector dish...'. I'm also not sure about the rotating captaincy mechanic.
|
|