dan
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Post by dan on Sept 5, 2021 15:09:13 GMT
Re money handling it doesn't bother me but I will say that I can't even remember the last time I used cash. It's the 21st century after all and cash is dead. Most people probably have PayPal or something right? I'm sure we could come up with a digital solution.
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dan
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Post by dan on Sept 5, 2021 15:06:29 GMT
Looks like we've got enough people for it to be worth a try. Just waiting for Dave to post a summary of the rules we're going to try.
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dan
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Post by dan on Sept 1, 2021 9:31:32 GMT
Hmmm wonder if we'll meet Kim Cardassian? Knowing Tim then yes haha.
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dan
Cato Would Be Proud
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Post by dan on Aug 31, 2021 19:25:55 GMT
Hello, apologies but holidays and childcare have got in the way of responding. Anyhow Trek would be interesting, particually TNG setting(esp Dominion War)as its the setting I know the best and I've recently started rewatching DS9. Star Wars is always fun, so is fantasy and future Grimdark. These would be my preferences but am happy to give alternatives a whirl. We can break out the Ketracel white to celebrate if that option gets taken up haha.
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dan
Cato Would Be Proud
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Post by dan on Aug 30, 2021 21:50:06 GMT
Hokey dokey. Who's going to come on Monday the 6th of September? Need to know by Friday (3rd) if we're getting enough numbers to be worth opening. If not we'll stay virtual until we get enough peeps to go for it.
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dan
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Post by dan on Aug 17, 2021 22:15:27 GMT
The TNG period has a lot going on - there are adventure set around the DOminion meeting, yes but you can slide easily enough. There is a lot fo tech and a lot of space to explore however the downside is that exploration is done and there is a lot of backup flying around with very high speeds and very long sensors losing a lot of the feel of 'we must deal with this'. The five year mission sort of thing just isnt there. But you get a lot of toys, races and so on. Also franbkly the story arcs in existence are vastly more codified. Enterprise conversely has very few ships and fewer toys, shorter ranges and very much alone in the void feel. THis limits the races and options you can showcase while giving you a lot of space to play in. THe TOS period has a blend of both and is the era of the classic five year missions and its the era I lean towards - though the choice of ships will affect that. All the above assuming the Trek is where we go. THe entire 'how to handle the captain' issue is a BIG one. A PC in that role can be a nightmare. An NPC who is often not around is unsatisfying and leaves the most senior PC in the role, an NPC who is present and GM controlled essentially runs the game and has me reacting to myself and leaving hte PCs as dice rolling towers. The only workable solution is to share control of the NPC in question. Again with any Trek game this is always the single biggest issue unless you play a lot of Away Team missions and the PCs become a microcosm of that and use the Primer Directive heavily to keep the ship out of it (ship weapons from orbit are - potent shall we say). THis is why there are other systems to discuss.....as I dont think anything is going to be perfect. There's still plenty of exploration to be done on the other side of the Bajoran wormhole though Tim... well until the Dominion start shooting anyway lol.
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dan
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Post by dan on Aug 15, 2021 10:44:56 GMT
It does have that but again if I remember correctly Tim said the TNG setting is set just after the Enterprise D was destroyed at Veridian III and the Federation had just made disastrous first contact with the Dominion which starts the period of cold War with the Dominion before all out war in about 2 years time. So a very interesting period to play with. Hands up who heard a whistling sound there? At least Enterprise was a better program, and we'd all be that ignorant of galactic events. Plus, as I know full well you'll play a Vulcan, you can be an Evil one. It'd be known to anyone who ever watched Deep Space Nine. And I think it's around that time that Voyager vanished too.
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dan
Cato Would Be Proud
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Post by dan on Aug 15, 2021 9:29:49 GMT
TNG era ftw. Has by far the most scope imo. But ST:Ent has you banging the rocks together technologically speaking, thus you don't get as much technobabble. I'd say there's more scope there than there is in any others. Plus they haven't learned the trick of '...routing X through the deflector dish...'. I'm also not sure about the rotating captaincy mechanic. It does have that but again if I remember correctly Tim said the TNG setting is set just after the Enterprise D was destroyed at Veridian III and the Federation had just made disastrous first contact with the Dominion which starts the period of cold War with the Dominion before all out war in about 2 years time. So a very interesting period to play with.
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dan
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Post by dan on Aug 14, 2021 17:39:04 GMT
TNG era ftw. Has by far the most scope imo.
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dan
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Post by dan on Aug 14, 2021 11:54:34 GMT
Hmm you know D&D could be fun as I've never actually played it properly in Pen and Paper form only in computer game form such as Neverwinter Nights. I would very much like to try Star Trek and Warhammer 4 would work for me too. But I'll pretty much go with whatever get the most votes as it where from that list. Wonder if we could each get our own ships in ST? We're department heads in the crew I believe (if I remember rightly from talking to Tim about it) so we have our own pool of minions. (Yellow/Red shirts depending on the era)
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dan
Cato Would Be Proud
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Post by dan on Aug 13, 2021 14:04:29 GMT
Hmm you know D&D could be fun as I've never actually played it properly in Pen and Paper form only in computer game form such as Neverwinter Nights. I would very much like to try Star Trek and Warhammer 4 would work for me too. But I'll pretty much go with whatever get the most votes as it where from that list.
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dan
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Post by dan on Aug 10, 2021 16:57:30 GMT
Hmmmm. 1. Warhammer 4. It's more of the same but it's been fun for years and would continue to be. 2. Rogue Trader. 40k but a bit more free form. 3. Shadowrun. Cyberpunk/Fantasy. A great world that I'm sure we'd have alot of fun in. Bur yeah most options would work for me.
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dan
Cato Would Be Proud
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Post by dan on Jul 16, 2021 20:23:38 GMT
Hmmm you could be right there Rory! XD Though the Imperium is slowly changing what with Papa Smurf having returned from the almost dead and trying to reform it after being shocked by what it became... That's why you ignore the modern desperate retconing. I like it because they're FINALLY moving the storyline forwards. Being stuck in 999M41 for about 25 years was getting increasingly silly.
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dan
Cato Would Be Proud
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Post by dan on Jul 16, 2021 17:29:56 GMT
I think the Imperium is 100% Lawful Evil. I don't think there's any ambiguity about that in the modern fluff. Maybe the Blue beakies of Macragge aspire to Lawful Neutral. Chaotic Good, on the other hand? My money's on the Harlequins. Hmmm you could be right there Rory! XD Though the Imperium is slowly changing what with Papa Smurf having returned from the almost dead and trying to reform it after being shocked by what it became... "Why do I still live? What more do you want from me? I gave everything I had to you, to them. Look what they have made of our dream. This bloated, rotten carcass of an empire is driven not by reason and hope, but by fear, hate and ignorance. Better that we had all burned in the fire of Horus' ambition than lived to see this."
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dan
Cato Would Be Proud
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40K RPG?
Jul 16, 2021 15:35:37 GMT
via mobile
Post by dan on Jul 16, 2021 15:35:37 GMT
And 40k not having good guys really depends on your point of view. The Imperium of Man is arguably almost as good as it's possible for it to be given its situation. But it's not lawful good, so to speak. That's one of the advantages of the Tau human idea. It's easier for us to RP, as they have the technology similar to ours, unlike the imperium. Playing Tau is hard as they're alien, and you tend to get a blue human outcome, which doesn't really work. Ironically you could possibly argue chaotic good haha.
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