Post by rflowings on May 27, 2015 18:52:55 GMT
'Evening, all.
Sorry to have missed the last couple of weeks of gaming - a mix of guests and being thoroughly stomped by some pals from the English Civil War society this last bank holiday having rendered me unfit for grand strategy.
This coming Monday, though, I was wondering if anyone fancied trying out a new ruleset I acquired a couple of weeks back: No Stars In Sight. It's a platoon-level skirm(ish) type game and I will be using 28mm sci-fi troops. Similarly to the GOBS match I ran a couple of weeks back I have taken many design cues from Bioware's Mass Effect series and that's the setting I will be using for this game.
Nordic Weasel has a few core ideas behind his games, including the use of 'shock' and 'kill' dice - the idea being that most firepower send downrange suppresses, rather than kills, the enemy. I'm used to cumbersome morale rules which take up their own phase, and Armies Army seemed to have a good time with this set, so who fancies a go? If you're interested, here follows the scenario:
Radio Free Ilium
When the Turian Navy accused their Alliance counterparts of piracy in the Terminus Systems, humanity was suspended from the Galactic Council by popular acclaim. Now, though, the extranet is buzzing with talk of insurrection and the overthrow of the Council as a whole. It's starting to look like political concessions to minor species will be inevitable.
For Colonel Taltec of the salarian Special Tasks Group, however, it's much more obvious why public opinion has turned against the Council. The wily Commodore Hawkes of the Alliance Navy's 3rd Scouting Flotilla has set up a seditious radio station in the neutral zone between human and salarian space, and it's acting as a fulcrum for all kinds of malcontents across the galaxy. With a crack squad of STG troops and some local private security muscle, it's up to Taltec to shut down Hawkes' operation and stamp out the embers of revolution.
Sorry to have missed the last couple of weeks of gaming - a mix of guests and being thoroughly stomped by some pals from the English Civil War society this last bank holiday having rendered me unfit for grand strategy.
This coming Monday, though, I was wondering if anyone fancied trying out a new ruleset I acquired a couple of weeks back: No Stars In Sight. It's a platoon-level skirm(ish) type game and I will be using 28mm sci-fi troops. Similarly to the GOBS match I ran a couple of weeks back I have taken many design cues from Bioware's Mass Effect series and that's the setting I will be using for this game.
Nordic Weasel has a few core ideas behind his games, including the use of 'shock' and 'kill' dice - the idea being that most firepower send downrange suppresses, rather than kills, the enemy. I'm used to cumbersome morale rules which take up their own phase, and Armies Army seemed to have a good time with this set, so who fancies a go? If you're interested, here follows the scenario:
Radio Free Ilium
When the Turian Navy accused their Alliance counterparts of piracy in the Terminus Systems, humanity was suspended from the Galactic Council by popular acclaim. Now, though, the extranet is buzzing with talk of insurrection and the overthrow of the Council as a whole. It's starting to look like political concessions to minor species will be inevitable.
For Colonel Taltec of the salarian Special Tasks Group, however, it's much more obvious why public opinion has turned against the Council. The wily Commodore Hawkes of the Alliance Navy's 3rd Scouting Flotilla has set up a seditious radio station in the neutral zone between human and salarian space, and it's acting as a fulcrum for all kinds of malcontents across the galaxy. With a crack squad of STG troops and some local private security muscle, it's up to Taltec to shut down Hawkes' operation and stamp out the embers of revolution.