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PBI
Jul 22, 2013 7:43:14 GMT
Post by Timf on Jul 22, 2013 7:43:14 GMT
OK first PBI game tonight.
Dan I have specced up a German force for you, It contains I think 8 LMG groups, 6 Rifles, 2 platoon commanders, 2 schreks, 6 halftracks, a sniper and 3 Pz IV F2s.
DO you have/Can you bring your German models so we can pick those out and possibly a few spares (I can do the Pz IVs from my Hungarian set if need be).
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dan
Cato Would Be Proud
He is the Keymaster
Posts: 642
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PBI
Jul 22, 2013 16:05:22 GMT
Post by dan on Jul 22, 2013 16:05:22 GMT
I should be able to do that apart from the half tracks and the sniper.
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PBI
Jul 23, 2013 8:06:24 GMT
Post by Timf on Jul 23, 2013 8:06:24 GMT
So we ran our first game of PBI. A learning experience both for the players and me running it.
I like the game system, it will go a lot faster with some practise as it is a buckets of dice game and sorting out the size of the bucket is what takes time.
Impression I was left with - reactive fire from LMG groups can be murderous if the LMGs are German. Opportunity fire can take a lot of time and does tend to force some level of static emplacement. You really need cover or veterans to advance under fire. We only got through 4 playerturns and I think with more we would have done much better in terms of game play. Its also surprising with buckets of dice all needing 6s and high saves just how much fire is needed to kill anything. Nice command and control method. If everything works there's little problem - but fail a motivation roll, or have casualties or be pinned and you have to think more.
So the battle. I'll leave details to those who were taking photos but here is a summary.
Hungarians - Average Troops 2 large infantry platoons with LMGs mixed in, one small rifle platoon, one 2 tube medium mortar platoon, 3 Toldi recon tanks, an ATG platoon with 3 guns, 2AT rifles and a commander.
vs
Germans - veterans 2 Infantry platoons - both with SMG armed commmander, a Schrek, 4 LMG groups and 3 Rifle groups. One 2 tube light mortar unit and 3 Panzer IV F2s.
Each had an artillery bombardment and the Germans had a sniper.
Recon proceeded with the Germans going Attacker and the Hungarians going reactive. After a few tries the Germans got their recon going and forced 3 Hungarian platoons to reserve (the mortars, the small rifle platoon and one large infantry platoon)
The German tanks were also in reserve.
Setup placed the Objectives fairly centrally with the Hungarians forming a rough line just in advance of halfway based around some built up ground and a lightly wooded hill. The Germans held to the centre and advanced to the right flank with heavy firepower and opened with a bombardment of the enemy centre, killing a couple of command stands. MG, mortar and rifle fire splayed back and forth, with Hungarian troops replying with HE from their ATGs and their advancing Toldis.
THe second turn saw interaction between AT weapons and armour, with only one hit to worry about.
We had to end their due to time, the Germans had advanced and captured one secondary objective and killed a few enemy troops. The Hungarians held 2 objectives, and some ground near the enemy. Overall VP score - 56 to Hungary, 26 to Germany. Timecount was 11 left of the 21 - so probably 3 turns left.
A few more turns would have made quite a bit of difference so I do not think we can really call the game - Hungarians reserves were massing, and the Germans were in a position to start assaulting and pincering the Hungarian defences. What would the armour arriving have done, what would have happened with an infantry rush to support the vilage under German occupation....who knows.
Twas fun to play and I look forward to playing some more of this particular ruleset.
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dan
Cato Would Be Proud
He is the Keymaster
Posts: 642
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PBI
Jul 23, 2013 16:17:35 GMT
Post by dan on Jul 23, 2013 16:17:35 GMT
Indeed. An interesting and fun game. Certainly seems very hard to get much of an impact from shooting though even with MG42's so I'm thinking closing for an assault might be more of the order of the day nest time.
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PBI
Jul 23, 2013 21:22:58 GMT
Post by kaustic on Jul 23, 2013 21:22:58 GMT
Thanks for the game to all. Its a nice system all round. Would be up for an other game. Hopefully not losing commander on the first turn. Recce phase at the start was a nice twist.
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PBI
Jul 25, 2013 14:34:48 GMT
Post by Timf on Jul 25, 2013 14:34:48 GMT
Any pictures decent from the ones being taken?
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PBI
Aug 23, 2013 14:11:52 GMT
Post by Timf on Aug 23, 2013 14:11:52 GMT
Right PBI planned for Monday - Michael can you list the sort of forces you have (infantry especially detailed rifle/MG bases)
Anyone else wanting in, do the same or I'll use my forces to play! The game is infantry heavy needing at least 2 of the 6 units to be fairly standard infantry platoons and no more than 6 total heavier guns or AFVs for a force.
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jokulhaup
Cato The Elder
Prefab Lego Camper
Posts: 253
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PBI
Aug 24, 2013 11:44:34 GMT
Post by jokulhaup on Aug 24, 2013 11:44:34 GMT
I have 15 rifle/mg stands 5 rifle rifle stands 6 mortors 6 HMG 7 command/smg 4 artillery plus staff team 1 anti tank rifle 3 stugs
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PBI
Aug 25, 2013 14:51:39 GMT
Post by Timf on Aug 25, 2013 14:51:39 GMT
Any panzerfaust etc??
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jokulhaup
Cato The Elder
Prefab Lego Camper
Posts: 253
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PBI
Aug 25, 2013 16:52:27 GMT
Post by jokulhaup on Aug 25, 2013 16:52:27 GMT
Alas no
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PBI
Aug 25, 2013 18:55:06 GMT
Post by Timf on Aug 25, 2013 18:55:06 GMT
OK well I've put a list together so if you bring the troops along...the list actually needs the infantry (rifle, rifle MGs, Command/SMG, the mortars), 2 Stugs and something for a sniper.
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