Belg
Loquacious
bogia nen
Posts: 114
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Post by Belg on Sept 14, 2018 12:57:59 GMT
Hi,
We are preparing a Fantasy Warriors Campaign of FW: Roman Imperial Legion against Sobek Warriors (Crocodile Men).
I have a question to clarify: the composition of the various Forces that make up the two Armies, must it be declared when we put the markers that represent the said Forces on the map, or can it remain secret?
I saw in another post that you are playing a campaign. How do you behave about the above question?
In the example of an Army of Barbarians in F.W. Campaign by Nick Lung, on page 5, the same is divided into Forces that each have their own composition.
The question is: we must establish the exact organic of each Forces before the start of the battle and should we communicate it to the opposing player before the start of the battle, ie when placing the Force markers on the map, or not? So, can we keep them secret and to reveal them only when a battle is to be played?
Many thanks.
Sergio - Naran Team
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Post by kaustic on Sept 14, 2018 16:45:21 GMT
Good question.
I would say it's up to you. As long as you both agree first.
How about the following : Draw up a series of army list for different sizes.
I.e. 3000 points : A, B & C 2000 : D , E & F 1000 : G , H & I
The size of each army would be open , but the composition secret until set up on the table.
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Belg
Loquacious
bogia nen
Posts: 114
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Post by Belg on Sept 14, 2018 16:57:04 GMT
Good question. I would say it's up to you. As long as you both agree first. How about the following : Draw up a series of army list for different sizes. I.e. 3000 points : A, B & C 2000 : D , E & F 1000 : G , H & I The size of each army would be open , but the composition secret until set up on the table. Hi Kaustic, thank you very much for your reply, you are really kind. Please, could you give me this further clarification: for "set up on the table" : do you mean: a) when you put the Force marker at the time of the Forces deployment, at the start of the campaign ("placing Forces" - page 7) - or - b) when you deploy the miniatures of the Force in a battle? Thank you
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Katie
Cato Would Be Proud
We need bigger datas.
Posts: 625
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Post by Katie on Sept 14, 2018 20:57:52 GMT
The original version of "Mighty Empires" contains a whole bundle of rules for things like this. (Along with other monstrously detailed stuff that I thought was awesome when I was a student with nothing to do for days at a time.)
They use 'banners'. Each banner is 500 - 1500 points of troops. It must contain 1+ characters and 1-5 units; actually all chosen upfront. So you know roughly the size of a banner, but not its composition until you've encountered it once.
You could do something similar -- make each campaign 'army' a limited size; allow them to group together and move about; the size of the stack gives a rough guide to strength. But then choose the armies at the time of battle.
As mentioned "Mighty Empires" goes nuts on this detail stuff and has a chart about how many new 'Elite' troops you can add to an Elite unit during the winter reinforcing before it starts suffering less Eliteness for the next year... leading to one GW Staffer to write about forlornly pleading "Please stop killing my elite troops - they take years to replace..."
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Post by kaustic on Sept 14, 2018 21:13:47 GMT
Just to be clear, these are just my thoughts, and have no authority.
I would go for option b, adds a bit of a surprise to the day.
An other little twist you could introduce is that the size of the forces are hidden until they are adjacent on the campaign map. Maybe even then do a scouting test to see if one stays hidden or has delayed deployment of some units.
What do you and others think ?
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Belg
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Posts: 114
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Post by Belg on Sept 14, 2018 22:59:51 GMT
Just to be clear, these are just my thoughts, and have no authority. I would go for option b, adds a bit of a surprise to the day. An other little twist you could introduce is that the size of the forces are hidden until they are adjacent on the campaign map. Maybe even then do a scouting test to see if one stays hidden or has delayed deployment of some units. What do you and others think ? Hi Kaustic, many thanks again for the clarification. I think we will do that too: option "B". In fact it is quite logical for the battles to follow the FW Rules, with the fact of deploying one before the other player according to the result of the scouting test. As you say, we add a certain amount of surprise, which is not bad. Regarding the second point, the option could be taken into consideration, perhaps for a subsequent campaign. For this, we will follow a route as simple as possible, using as an example what it is in F.W. Campaign by Nick Lund. I will keep you informed of the progress of the Campaign.
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Belg
Loquacious
bogia nen
Posts: 114
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Post by Belg on Sept 14, 2018 23:12:35 GMT
The original version of "Mighty Empires" contains a whole bundle of rules for things like this. (Along with other monstrously detailed stuff that I thought was awesome when I was a student with nothing to do for days at a time.) They use 'banners'. Each banner is 500 - 1500 points of troops. It must contain 1+ characters and 1-5 units; actually all chosen upfront. So you know roughly the size of a banner, but not its composition until you've encountered it once. You could do something similar -- make each campaign 'army' a limited size; allow them to group together and move about; the size of the stack gives a rough guide to strength. But then choose the armies at the time of battle. As mentioned "Mighty Empires" goes nuts on this detail stuff and has a chart about how many new 'Elite' troops you can add to an Elite unit during the winter reinforcing before it starts suffering less Eliteness for the next year... leading to one GW Staffer to write about forlornly pleading "Please stop killing my elite troops - they take years to replace..." Hi Katie, thank you very much for your intervention. We do not know "Mighty Empires", even if we had read something about it on White Dwarf a long time ago. The alternate turn wargame of the GW does not attract us, much better F.W. For the time being we try not to complicate our lives and follow the rules of Nick Lund's Campaign. For the Forces, we will follow the suggestion of Kaustic: we establish the total amount of the points and then that of the various Forces that will deploy each player (we are only two). We will reveal the composition of the Forces only when there will be a battle to be fought. As I said, we will let you know how the Campaign will develop. I already have some translation work to do for the next week: the scenario and the preparation of the "setting up" (see pages 17-18 of the Campaign). Greetings.
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