Belg
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Posts: 114
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Post by Belg on Nov 2, 2018 11:46:53 GMT
Hello to all, we have momentarily suspended the "Caesar to Ombos" Campaign, and we have begun one following the example found in F.W. Campaign by Nick Lund. But we have replaced the Barbarians (Raiders) with the Orcs, and the Men (Defenders) with the Dwarves.
However, we have a problem with the interpretation of the snowfall rule.
In the example of Campaign in F.W. Nick Lund Campaigns, a snowfall test runs every 7 turns. Depending on the test result 1 or 2 or 3 snow levels may fall.
The question is: are they cumulative?
That is, the levels of snow fallen in turn 14 are added to those fallen in round 7, and so on for the next rounds? Or do they replace them?
How do you interpret it? Many thanks
Sergio & Sandro - Naran Team
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Belg
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bogia nen
Posts: 114
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Post by Belg on Nov 4, 2018 14:29:39 GMT
We have seen that interpreting the rule in the first way, ie that the snow level is added to the previous one, after twice the test is performed, the Movement automatically becomes impossible, so we would be inclined to use the second hypothesis, ie the last level that replaces the previous one. What do you think about it ?
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Post by rflowings on Nov 6, 2018 20:05:30 GMT
Hi Belg, In my experience weather modifiers are best kept simple. I would agree that replacing the snow levels is superior. Adding sounds like a nightmare. Substituting snowdrifts will have units wandering around the table looking for the best route through, but that sounds about right for the fog of war...
In real life of course, snow does pile up and armies do become immobilised but the best way to simulate that is probably random game length rather than footling around with bigger and bigger snowdrifts. Let us know how it goes! I want to try it now, winter is coming...
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Belg
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Posts: 114
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Post by Belg on Nov 8, 2018 10:47:22 GMT
Hi Belg, In my experience weather modifiers are best kept simple. I would agree that replacing the snow levels is superior. Adding sounds like a nightmare. Substituting snowdrifts will have units wandering around the table looking for the best route through, but that sounds about right for the fog of war...
In real life of course, snow does pile up and armies do become immobilised but the best way to simulate that is probably random game length rather than footling around with bigger and bigger snowdrifts. Let us know how it goes! I want to try it now, winter is coming... <iframe width="25.539999999999964" height="5.159999999999997" style="position: absolute; width: 25.539999999999964px; height: 5.159999999999997px; z-index: -9999; border-style: none;left: 15px; top: -5px;" id="MoatPxIOPT0_91412862" scrolling="no"></iframe> <iframe width="25.539999999999964" height="5.159999999999997" style="position: absolute; width: 25.54px; height: 5.16px; z-index: -9999; border-style: none; left: 1198px; top: -5px;" id="MoatPxIOPT0_93577914" scrolling="no"></iframe> <iframe width="25.539999999999964" height="5.159999999999997" style="position: absolute; width: 25.54px; height: 5.16px; z-index: -9999; border-style: none; left: 15px; top: 197px;" id="MoatPxIOPT0_20771857" scrolling="no"></iframe> <iframe width="25.539999999999964" height="5.159999999999997" style="position: absolute; width: 25.54px; height: 5.16px; z-index: -9999; border-style: none; left: 1198px; top: 197px;" id="MoatPxIOPT0_16502858" scrolling="no"></iframe> Hi Rflowings, Thank you very much for your answer. I also sent an email to the Fantasy Warriors mailing list, and two subscribers replied that they share our interpretation, that is, that the levels should NOT be added but replaced, which we are now applying. The question has arisen because we realized that by summing them in practice the movement was also blocked by obtaining a 6 in the relative test. Meanwhile, however, two opposing forces have come into contact and now we are playing the battle. When it is finished, we will continue to play the Campaign. I will keep you informed. Cheers,
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