Belg
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Post by Belg on Nov 2, 2018 11:56:16 GMT
Well, this is the thing, we were experimenting with the idea of adding it without breaking too many of the rules systems. I particularly liked the "overcast/bright moon" effect which was Chris' suggestion. We've been toying with some more advanced terrain rules as well -- making fields "difficult terrain" means a lot of the battlefield ends up difficult when you're fighting in farmland areas and Rory's elves are getting quite deep into Profundia-Luthany's agricultural regions. But if you don't, then they don't really have a lot of effect.. And I think things like ogres should be able to smash fences down and so on. Hi Katie, please, would it be possible to have a copy of the document where you have reported your "more advanced terrain rules" ? Thank you.
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Katie
Cato Would Be Proud
We need bigger datas.
Posts: 625
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Post by Katie on Nov 7, 2018 9:36:53 GMT
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Belg
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Post by Belg on Nov 7, 2018 11:20:04 GMT
Hi Katie, many thanks. I gave a first, quick look: excellent work, congratulations. We also put some things in previous "Naran" rules, for example: - change orders with light signals (we were inspired by the initial scene of the battle between Romans and Barbarians seen in the movie "The Gladiator", when the maximum General orders to launch the arrow to give the order to attack. - the mortars: in the Artillery Section of the Compendium of Naran Rules we have repeated the rules for missile weapons that carry out the parabolic shot, which is valid for catapults and mortars. I will pass a copy of your document to my son Sandro and then we will meet "in Committee" (paraphrasing Han Solo) to examine it. The "Adventurers" part can be integrated - added - in our rulebook for skirmish battles that has the same name, that we intend to review, when we have finished the review of the armies and the rules of Naran. If we decide to incorporate some of your rules, how can we then behave? Can we put them in a document - obviously citing you as an Author - making them downloadable for free from our website? Or should we limit ourselves to pointing out the link that you have now passed to us or, what we have decided to insert, are they to be paid for? Sincerely Sergio
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Katie
Cato Would Be Proud
We need bigger datas.
Posts: 625
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Post by Katie on Nov 7, 2018 11:58:03 GMT
A credit for the people involved would probably be sufficient (it's not all my work -- Chris and Rory had input into it); mentioning the club would be nice too.
The point about mortars was to have weapons which shoot indirect but without the penalty because it's all they do, and also to have pre-planned aiming points for defending armies.
(I'm working up to full siege rules having pulled an Ian Weekley resin castle out of storage and started restoring it! I've been re-reading the siege rulebooks for Warhammer, Forlorn Hope and Warhammer Ancients for ideas...)
Ah -- I hadn't seen the light signals rules. I was inspired by the idea of signal drums having found a cute Orc drummer team, painting them and needing something for them to do.
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Belg
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Post by Belg on Nov 7, 2018 14:07:33 GMT
A credit for the people involved would probably be sufficient (it's not all my work -- Chris and Rory had input into it); mentioning the club would be nice too. The point about mortars was to have weapons which shoot indirect but without the penalty because it's all they do, and also to have pre-planned aiming points for defending armies. (I'm working up to full siege rules having pulled an Ian Weekley resin castle out of storage and started restoring it! I've been re-reading the siege rulebooks for Warhammer, Forlorn Hope and Warhammer Ancients for ideas...) Ah -- I hadn't seen the light signals rules. I was inspired by the idea of signal drums having found a cute Orc drummer team, painting them and needing something for them to do. Hi Katie, we have already solved the question of the Goblins war drum and inserted it in the Naran Compendio - Volume 1 - page 22: the Italian version is free: www.naran.it/FantasyWars/Regole/Compendio_Naran/Compendio-Naran-V1_2018.pdfThe one translated into English is instead to be paid: www.naran.it/naran/International/fantasy/rules/NaranFantasyWars/a-Naran-Compendium/NaranFantasyWars_rules.htmSince we had already included the "battle musical instruments" in NARAN's ARS ARCANA book, we will certainly put them back into the new version we are working on. regards
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Belg
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Post by Belg on Nov 7, 2018 14:24:35 GMT
The point about mortars was to have weapons which shoot indirect but without the penalty because it's all they do, and also to have pre-planned aiming points for defending armies. <iframe width="25.539999999999964" height="6.1200000000000045" style="position: absolute; width: 25.539999999999964px; height: 6.1200000000000045px; z-index: -9999; border-style: none;left: 15px; top: -5px;" id="MoatPxIOPT2_98747011" scrolling="no"></iframe> <iframe width="25.539999999999964" height="6.1200000000000045" style="position: absolute; width: 25.54px; height: 6.12px; z-index: -9999; border-style: none; left: 1215px; top: -5px;" id="MoatPxIOPT2_92931039" scrolling="no"></iframe> <iframe width="25.539999999999964" height="6.1200000000000045" style="position: absolute; width: 25.54px; height: 6.12px; z-index: -9999; border-style: none; left: 15px; top: 147px;" id="MoatPxIOPT2_57598727" scrolling="no"></iframe> <iframe width="25.539999999999964" height="6.1200000000000045" style="position: absolute; width: 25.54px; height: 6.12px; z-index: -9999; border-style: none; left: 1215px; top: 147px;" id="MoatPxIOPT2_64410042" scrolling="no"></iframe> For mortars you can refer to our Compendium of the Rules of Naran, Volume 2, Chapter 8 - Artillery: www.naran.it/naran/International/fantasy/rules/NaranFantasyWars/a-Naran-Compendium/NaranFantasyWars_rules.htmSorry, but now it is to be paid. After doing charity for 18 years, we finally decided to charge something for our work. We had decided to put our hand to the English version too, because time ago we had received many requests, but so far of our first books that we have translated, of them have been purchased: ........... ZERO! www.naran.it/naran/International/fantasy/armies/Warning.htm
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Belg
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Post by Belg on Nov 7, 2018 14:28:03 GMT
A credit for the people involved would probably be sufficient (it's not all my work -- Chris and Rory had input into it); mentioning the club would be nice too. In the event that we decide to incorporate some of your home rules and put a page for them on our site, we will contact you to agree on the arrangements.
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Belg
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Posts: 114
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Post by Belg on Nov 7, 2018 14:34:13 GMT
(I'm working up to full siege rules having pulled an Ian Weekley resin castle out of storage and started restoring it! I've been re-reading the siege rulebooks for Warhammer, Forlorn Hope and Warhammer Ancients for ideas...) For the sieges, we have since 2001 put a special rulebook on our site (Italian version), which it will of course be revised soon, according to the new rules included in the 2018 Compendium of Naran, especially those for Artillery. It is scheduled.
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Belg
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Post by Belg on Nov 7, 2018 23:50:41 GMT
Hi Katie, Notes on the last page of the document. I've already replied to the Goblin drum. Now comment the second question:
"In CAMPAIGN p18 there are rules for plunder. But not what to do with it."
"To plunder" means taking away loot and/or prisoners to make slaves. What to do with it? In our opinion it was not necessary to specify it, and so Nick Lund did, because it is inherent in the object of the booty, which must be taken away by the raiders, who then will use it as it will make them comfortable. It seems clear to us. In the specific case of the Campaign example, it can be assumed that the Barbarians take away transportable foodstuffs, including animals, with which they then feed at their home during the winter. Do not you think?
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