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Post by kaustic on Sept 27, 2015 10:06:08 GMT
Nice tokens
Any thoughts as to stats, costs & rules for doomwheels & and doom flayers. Feel an urge for some wheel-based , steampunk styled Skaven chaos. :-)
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Katie
Cato Would Be Proud
We need bigger datas.
Posts: 625
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Post by Katie on Sept 27, 2015 16:03:44 GMT
Wot? Because giant worms (which are in the rules) just don't do it?
Someone, somewhere does a mechanical worm monster thing. I can't remember who.
There's also; /description (scroll down)
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Katie
Cato Would Be Proud
We need bigger datas.
Posts: 625
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Post by Katie on Sept 27, 2015 16:12:55 GMT
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Post by rflowings on Sept 27, 2015 21:11:22 GMT
Some thoughts from my holiday:
Is our club fantasy universe starting to take a clearer shape now? Barbarians in the north, elves in the south, men in the west and rats in the east? Which is to say - should our next battle (whoever fights it, I am prepping a 2,000 point list so I am happy to do it myself) be over something clearer? The widest bridge in the region? A ruined temple or fortress? Or recapturing a lost standard?
Any thoughts on specific objectives for future scenarios? I can think of a few mouseholes I'd like to fill with boiling oil.
Also I sketched out a couple of designs for a campaign map which I can digitise if anyone's interested.
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Post by kaustic on Sept 28, 2015 9:58:46 GMT
Ohh a campaign.
Many bones to gnaw gnaw.
I have a vague plan on how I can make a giant worm. Not sure about shipping that one in from Oz.
As to Doom flayer, I was looking for something to use as cavalry.
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Post by Timf on Sept 28, 2015 10:07:02 GMT
Are you rebasing from Warhammer standards for this, or can it be done with a Warhammer army?
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Post by kaustic on Sept 28, 2015 12:28:15 GMT
The base size is 25 square for infantry. So movement trays could be a good solution. For myself ,I have gone the cheap and nasty way (skaven) of cutting 1" squares of plasticard and glueing the little buggers down on that. I have no intention of ever playing official warhanmer rules so i have lost nothing.
As the army grows I can cut some steel sheet at work and use that as trays.
Cheap is good , free is better
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chad
Loquacious
Han Chinese tonight...or maybe Space Goats
Posts: 150
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Post by chad on Sept 28, 2015 12:31:37 GMT
I think earlier in the thread it was stated that all infantry were based on 25x25mm bases, which would mean rebasing most humanoid types as the Warhammer standard is/was 20x20mm. However sabot bases could always be used, or (my preferred option) just use them as they come.
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Katie
Cato Would Be Proud
We need bigger datas.
Posts: 625
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Post by Katie on Sept 28, 2015 13:08:04 GMT
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Post by rflowings on Sept 28, 2015 22:38:20 GMT
Are you rebasing from Warhammer standards for this, or can it be done with a Warhammer army? I played the latest battle with my old warhammer army on sabots to increase the unit footprint. No substantive problems incurred by so doing, and is just an incentive to use movement trays, which cut down faff anyway. Get 'em on the table!
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Post by Timf on Sept 29, 2015 7:42:56 GMT
OK I might drag my rats out on sabots then....better go download all that stuff from Katie's site....hmmm I knew I wanted to paint up that last skaven spearman and get the weapons men done....
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Katie
Cato Would Be Proud
We need bigger datas.
Posts: 625
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Post by Katie on Sept 29, 2015 19:39:56 GMT
Priests. They're a pain.
I'm raising this because my barbarian army has one. Not so much for the interventions, but because barbarian priests can turn into giant snakes and bite people's faces off. No, seriously.
But they produce a lot of dice rolling. Basically with the rules as written they can pray after any dice roll. Multiple priests can pray together and get a D6 to contribute to that praying... A 6 on the D6 gets you a re-roll, a 1 kills the priest... unless that's re-rolled. Or he passes a saving throw... which might be re-rolled... you can see how this'll get annoying quickly.
There's been some attempts to write some better rules for them -- the usual one is to limit them to 1 intervention attempt per turn. But this de-fangs them a lot given their cost (83 for a human one, 86 for a barbarian... see compared to interventions, turning into a giant snake is only worth 3pt... ) You can get quite a lot of wizard for 80pt..
So I thought about floating an alternate system.
Each priest gets an intervention token each turn. They can stash them. Intervention tokens can be spent to a) buy a prayer. b) add 1 to their dice roll in praying. c) add a dice to the re-roll attempt if a prayer is successful[1]. This means that the less often you pray, the less likely the gods are to kill your priest and the more likely an intervention is going to be. On the other hand, if you keep intervening, the less successful it'll be and sooner or later, there'll be a smiting.
[1] So if you're re-rolling a save, adding an intervention token would mean you get to roll 3 and pick 2.
Yes, I have been painting things. Barbarians. It's going slowly. Also yesterday I felt terrible so was in bed at 7.
I'm pondering an Orc army. Just so I can have two headed ogre giants.
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Post by rflowings on Sept 29, 2015 22:10:14 GMT
OK I might drag my rats out on sabots then....better go download all that stuff from Katie's site....hmmm I knew I wanted to paint up that last skaven spearman and get the weapons men done.... That also works from a narrative point of view at the club - Chris' expansion into elvish territory has seen the rats expand, breed and factionalise... Katie, I'm up for your alternate priest rules, we should playtest them. My main concern with the ability to stack prayer tokens and follow up on a successful prayer is the possibility of a totally devastating intervention late on in the game. Might be worth restricting the amount of dice you can add to the re-roll. ...but I tell you what, it would certainly encourage me to bring a priest to the party.
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Katie
Cato Would Be Proud
We need bigger datas.
Posts: 625
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Post by Katie on Sept 30, 2015 8:14:56 GMT
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Katie
Cato Would Be Proud
We need bigger datas.
Posts: 625
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Post by Katie on Sept 30, 2015 8:17:05 GMT
Priests -- yes, but in a way, the saving up for a big prayer is kind of the payback for not doing little interventions the whole way through.
Note that you need at least two priests intervening to force the opposing player to do a re-roll; with a single one you can only re-roll your own fails. (Or successes if you're in that sort of mood.)
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