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Post by rflowings on Sept 20, 2015 17:06:23 GMT
So I'm bringing 1,000 points of elves tomorrow. Who's up for a match?
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Post by rflowings on Sept 19, 2015 14:25:12 GMT
I assume this isn't happening then?
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Post by rflowings on Sept 19, 2015 12:05:01 GMT
My understanding is yes, but as for exactly when and where you'd need to ask Chris...
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Post by rflowings on Sept 15, 2015 0:22:27 GMT
Many thanks to Chris for staging the aeronef game this evening. A hard fought victory for the French, I must own that Her Majesty's air admiral blundered in the choice of lead ships for the main battle squadrons. I should have learned from Beatty - never send a battlecruiser to do the job of a battleship!
My final thoughts:
Manoeuvre: This was a good system as limitations on movement were intuitive, the random elements were limited and there was still a major degree of uncertainty when it came to predicting enemy movements. Both the EIC and French fleets crossed the T more than once, with believable consequences for damage. The simplicity of setting up orders was particularly key as one ended up thinking like a Victorian admiral - what the shape of the battle was going to be rather than faffing about with individual ships.
Firing: If the system has a fault it is that there are a few too many dice on the table, although this is to some extent a necessity with the far-from-standardised armaments of the 1890s. Transferring the gun classes to the ship bases as we discussed would be a definite bonus as it would reduce time referencing the sheets and would encourage checking the model rather than the sheet. Having turret arcs is a nice touch, but having a 'standard' broadside per ship would be neater as the same effect could be achieved with less book-keeping. It strikes me that an alternative might be each ship having a fixed firing value based on the target rather than the type of gun firing - a battleship would have a devastating broadside against another battleship or a cruiser, but would be less effective (rolling less dice) when shooting at smaller vessels - which might eliminate the need for additional rolls when firing big guns at small ships under the current system. This is not to detract from the system as it stands - it worked well for fast play and I did find a use for fire control systems which I did not expect to - giving unengaged ships a firepower bonus is a very good move, keep it that way!
Torpedoes & rams: Torpedoes are a must but rams were obviously something of a curate's egg at the time, and I see there is no need to include them here. I look forward to trialling the torps in a future game. Although a flying HMS Thunder Child Polyphemus would be a lot of fun...
So looking forward to more of the same, and I'm not looking forward to the Afrikaner military mutiny now John Company is down both the Shah Jahan and the Clive. That's the last time I play politics with a battle formation. Ironic, really, given we often had our greatest successes when we sent the crown troops in first to show the colonials how it was done...
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Post by rflowings on Sept 13, 2015 17:53:53 GMT
Well that depends on the setting... I wouldn't mind playing a game in the foetid tropics, or the realms of chaos where storms appear and disappear in the blink of an eye.
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Post by rflowings on Sept 12, 2015 21:40:27 GMT
Hmm, interesting. Would we be rolling for weather as a random factor per turn or per game? While scouting obviously would cover terrain it seems to me the weather should remain a random factor regardless, especially given the amount of time given over to Waterloo this year...
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Post by rflowings on Sept 12, 2015 18:55:05 GMT
I'm still up for the 20th, if people are keen.
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Post by rflowings on Sept 8, 2015 19:43:24 GMT
The High Elves of Himring stand ready! I'm trying out an aeronef ruleset with Chris next week, but thereafter consider the gauntlet cast down. I can put 1000 points on the table immediately, but I can swell the ranks to 2000pts at relatively short notice.
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Post by rflowings on Aug 12, 2015 19:21:23 GMT
I'm interested. Haven't played a maritime game for a while, although I am new to the rules.
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Post by rflowings on Jul 29, 2015 17:26:38 GMT
I'd love to have a crack at a weekend session but I will be unable to make the 15th/16th and 29th/30th of August as well as the 26th/27th of September. Other days are looking optimistic though.
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Post by rflowings on Jul 28, 2015 19:09:06 GMT
Sorry to necro this topic, but while I am assembling my troops for Fantasy Warriors and Lion (Dragon? Direwolf?) rampant, I am still looking to test out this ruleset with miniatures I have ready for the tabletop. I can come up with a few more scenarios and run anything that appeals. Any takers?
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Post by rflowings on Jul 8, 2015 20:57:39 GMT
Well EVERYTHING has changed...Age of Sigmar is a whole new game based on 4 pages of rules that are free to download. Free rules? By Asuryan, what the hell's happened to GW??? I'll call the banners... probably for a week following the 27th. I'm not about on the 20th and on the 27th if I slink in I won't be in any fit state for anything with so much multiplication. After, though, I'm in. EDIT: So I spent some time on BOLS to read what happened to WFB, after all. Interesting moves, can't say I'm optimistic for the future, but hey, I still fancy a game. Mission accomplished?
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Post by rflowings on Jul 7, 2015 21:53:34 GMT
Blimey, I'd better get my skates on with the Northern Horse.
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Post by rflowings on Jul 7, 2015 21:49:56 GMT
I'm not against this, my High Elves could use a workout and I can try and obtain them for the 27th. Anything worth knowing about the rules that's changed since 3rd edition?
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Post by rflowings on Jul 5, 2015 9:14:54 GMT
Ah. Now like an eejit I will be unable to come tomorrow night. Hope it goes well, or there will be another opportunity to play this at some point?
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