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Post by rflowings on Jul 4, 2015 22:07:58 GMT
Are we still on for Mordred's Hundred Days?
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Post by rflowings on Jun 25, 2015 18:58:04 GMT
With the Anglo-Dutch battered but still holding the vital positions. Prussian fresh & on the field. Both sides having forces available to come into play. Precisely which forces are we talking about? For the allies: the remainder of the Prussian army, plus the entire (fresh) armies raised by Russia and Austria to crush Napoleon. For the French: Grouchy? Maybe? I think the Anglo-Dutch keeping hold of the key positions is the deciding factor here. At the point we stopped, they could quite reasonably have claimed to take the worst the Emperor had thrown at them. None of Prince William's troops were panicked and falling back, and personally my Corps had stalled completely. As Marshal Ney I'm happy to concede the point.
I've not played Flintloque but I'd be happy to see if I could make a better fist of taking the formal gardens with elvish troops rather than Bavarians.
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Post by rflowings on Jun 23, 2015 17:18:20 GMT
Many thanks Chris!
Aye, the Austrian Prussian army would have made short work of us if we'd played to a finish. It's tough to see how L'Empreur's forces could have pulled it back at the end... although I suspect we'd have finished off Wellington with one more turn or so.
C'est la vie.
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Post by rflowings on Jun 19, 2015 17:57:09 GMT
I'd just as soon go for Waterloo (1970 film). Bravura portrayal of Napoleon.
Also Blucher:
"I am seventy-two years old and a proud soldier. My word is like my sword: I am too old to break it!"
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Post by rflowings on Jun 17, 2015 18:38:14 GMT
Heck of a game, Dan. Not half so easy to learn to fly as the gameplay might suggest! We must play again.
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Post by rflowings on May 28, 2015 17:15:21 GMT
I use Copplestone troopers as Alliance infantry, converted GW space marines as Turians, Converted Mantic troops as Salarians, Krogan and Geth, as well as a mix of others from Hasslefree and Antenociti's workshop.
Pig Iron troops are ideal for this ruleset especially as the author has made provision for very mixed forces going into action - whether it's down the Firefly-esque route with ill-equipped irregular troops fighting over rocks or more high-tech forces up to the standards of Star Wars or Halo. There's an element of 'hard' military gaming but the absence of excessive tables of innumerable statistics makes me think I'm on to a winner with this one.
I can provide all the troops necessary for this game if you want to try the rules out, but if you fancy a larger-scale engagement once we have the hang of it I have no objection to combining forces and settings.
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Post by rflowings on May 27, 2015 18:52:55 GMT
'Evening, all. Sorry to have missed the last couple of weeks of gaming - a mix of guests and being thoroughly stomped by some pals from the English Civil War society this last bank holiday having rendered me unfit for grand strategy. This coming Monday, though, I was wondering if anyone fancied trying out a new ruleset I acquired a couple of weeks back: No Stars In Sight. It's a platoon-level skirm(ish) type game and I will be using 28mm sci-fi troops. Similarly to the GOBS match I ran a couple of weeks back I have taken many design cues from Bioware's Mass Effect series and that's the setting I will be using for this game. Nordic Weasel has a few core ideas behind his games, including the use of 'shock' and 'kill' dice - the idea being that most firepower send downrange suppresses, rather than kills, the enemy. I'm used to cumbersome morale rules which take up their own phase, and Armies Army seemed to have a good time with this set, so who fancies a go? If you're interested, here follows the scenario: Radio Free IliumWhen the Turian Navy accused their Alliance counterparts of piracy in the Terminus Systems, humanity was suspended from the Galactic Council by popular acclaim. Now, though, the extranet is buzzing with talk of insurrection and the overthrow of the Council as a whole. It's starting to look like political concessions to minor species will be inevitable. For Colonel Taltec of the salarian Special Tasks Group, however, it's much more obvious why public opinion has turned against the Council. The wily Commodore Hawkes of the Alliance Navy's 3rd Scouting Flotilla has set up a seditious radio station in the neutral zone between human and salarian space, and it's acting as a fulcrum for all kinds of malcontents across the galaxy. With a crack squad of STG troops and some local private security muscle, it's up to Taltec to shut down Hawkes' operation and stamp out the embers of revolution.
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Post by rflowings on May 27, 2015 18:10:53 GMT
I've not played Traveller, but I'm game if a party is required.
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Post by rflowings on May 14, 2015 21:22:18 GMT
Ah, marvellous! Would you mind if I pinched a couple of those pics for my blog?
As to the Normandy... well that just gives me a good reason to build the SR-2! I'm already concocting the next scenario, hopefully I will have refined book-keeping a bit into the bargain.
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Post by rflowings on May 11, 2015 22:25:23 GMT
So! Forces were (fairly) well balanced and the game played (fairly) well. The Fist escaped (not without a few battlescars), thanks to a solid defensive game by Dan and the Earth Systems Alliance has some serious explaining to do back on the Citadel.
Final thoughts: an escape scenario for a slow, lumbering capital ship wasn't the best scenario design, so mea culpa. We got lots of bangs and broadsides but as Katie pointed out manoeuvre was not terribly dynamic. I would like to take another punt at the rules in a couple of weeks if there is interest - many thanks to everyone for their comments this evening!
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Post by rflowings on May 11, 2015 16:58:27 GMT
Never mind Tim, we'll see how the rules go tonight and I'll brew up a 3+ player mission if you want to take a crack at it in future.
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Post by rflowings on May 11, 2015 6:26:40 GMT
...well, I guess that depends whose side you're on.
I'll bring the ships. See you tonight!
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Post by rflowings on May 10, 2015 9:24:30 GMT
Ahoy! I have two fleets of scratchbuilt starships (modelled on BioWare's Mass Effect games) and Howard Shirley's Generic Outlandishly Big Spacefleets rules to fight with. Does anybody fancy a game? I can bring it all in on Monday if so. It looks to be a robust beer-and-pizza ruleset with a fairly simple damage mechanic and lots of explosions. Pure space opera, physics be damned. If you're interested, check out the rules here. The scenario: Sink The Fist. The Earth Systems Alliance thought that a few false-flag commerce raids outside Council Space to generate a bit more revenue would be easy. They were wrong. It turns out the Turian Imperial Fleet have been monitoring them all along. Every Alliance vessel engaged in privateering is now logged in the central server of the Turian Dreadnought Palaven's Fist. And the Fist is due to report back to Imperial command any day now. It's up to the Alliance Navy's 3rd scouting flotilla and their allies from the Asari Republic to take out the Turian flagship before it can leave its current anchorage at the backwater world of Shanxi. Failure could mean humanity's expulsion from the galactic council - and jeopardise interstellar peace for good. The future hangs in the balance. The future... of space.
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Post by rflowings on May 5, 2015 16:59:18 GMT
Crunch! Well I think last night's confrontation demonstrated that the handgun is still somewhat ahead of its time, and that one should never leave units too close to the edge of the board. That said, a fun system, not too pedantic, and with plenty of scope for deployment in Westeros. Many thanks.
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Post by rflowings on May 1, 2015 19:43:46 GMT
I'd definitely be up for a rematch. The Y-Wings' survivability allowed them to barrel through in the face of heavy fire, and the A-Wing kept us guessing for much longer than we should have allowed it to. I suspect Imperial command will now try to engage the rebels in a set-piece engagement where flight is impossible!
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